School Group Programs

To book, call us at 1-877-350-5346

or pre-register today!

Science, Technology, Engineering and Math (STEM) visits include:

  • Fun LEGO® building with LEGOLAND® Staff! Standards-based and fine-tuned to your grade level
  • Applied learning on life-sized machines - our rides!
  • Teacher Guides: Standards-based, before and after visit worksheets
  • Full day admission to LEGOLAND rides, shows, attractions
  • Educational programs are 45-minute long sessions
  • Self-guided option is also available with no instructional portion of the program
  • Educational resource guides are provided which outline different activities throughout the entire Park

General Information:

  • School field trips available Monday through Friday only- excluding school holidays
  • Minimum 15 paying students
  • Prices, times and schedules subject to change without notice
  • Pricing applies to public, private and home schools
  • Classes available for grades K-6


Advanced bookings are required at least 2 weeks in advance. Please check our operating schedule for park hours and closed dates. Reservations are based on availability. 2016 operating schedule also available.


LEGOLAND® Florida Resort will only accept one form of payment for your group booking. We allow organization/school checks, money orders, certified cashier's checks, credit cards and cash. The only checks accepted the day of the field trip are government issued or bank certified/cashier's checks. If payment is to be made with a non-government issued organization check, it must be received a minimum of 10 business days prior to the visit date. If you are tax exempt you must pay with an organization check or credit card that matches your tax exemption. No personal checks allowed.


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Tall Towers

Grades K-3

Be a better builder! Learn about structures and what makes them strong. Test your LEGO creation on our earthquake table.

Download Resource Guide


Funtastic Gears

Grades K-2

Get in gear! Build a theme park ride and use gears to change the speed and direction. Program uses Early Simple Machines LEGO® Education Set.

Download Resource Guide


Robotics for Young Beginners

Grades 1-2

Students learn introductory concepts of robotics using motors and sensors. Build a Florida alligator and make it move! Program uses WeDo Robotics LEGO Education set.

Download Resource Guide


Get Moving!

Grades 2-5

The forces are with you. Discover friction, inertia and wind resistance. Build a car, see the forces at work, and predict which car will win the race and why!

Download Resource Guide


Book and Brick: Once Upon a Time at LEGOLAND® Florida

Grades 2-5

Use the LEGO® Education StoryStarter set to build your story and enhance reading, writing, listening and speaking skills. Work in a group to create a beginning, middle and end to your story and answer the 4 W’s – who, what when and where. This hands on learning tool is a fun and interactive way to create your story at LEGOLAND® Florida and present your story to your classmates.

Download Resource Guide


Amazing Machines

Grades 3-6

Build a simple machine with working gears, levers, and pulleys! Discover how these simple machines make our rides operate inside the park.

Download Resource Guide


Energy Lab

Grades 4-6

Build a solar-powered car or ride! Collect, store and transfer solar energy to power your vehicle! Grade appropriate building activity. Program uses Simple and Motorized Mechanisms and Renewable Energy LEGO Education Sets.

Download Resource Guide


Astro Bot

Grades 4-6

Take part in a mission to Space using the all new LEGO® MINDSTORMS EV3 robot to complete the tasks of collecting the damaged satellite, activating the communication station and launching a space rocket. Program and test your solutions using real-life robotics technology that includes sensors, motors and intelligent technology.

Download Resource Guide


Rover Rescue

Grades 4-6

Program the LEGO® MINDSTORMS EV3 robot to rescue the rover on a mission to Mars in outer space. The missions include tasks such as collecting space rocks, saving the rover from a crater on Mars and reactivating the space colony. Students will creatively adapt and apply programming and problem-solving skills to allow robots to navigate through challenges related to space exploration.

Download Resource Guide